![]() yesterday I tried to manually download a modd on the Nexuse and insert it into overdive. as for the rest, just make a special pack with all the overdrives and hacks needed for that module in a single module and they will work only qu that contneuto as they did with "Tethyr Game Patch + CEP (2.1)" to play "Knights of Noromath ", the modd works only to access that PW and does not conflict with anything else. ![]() they do not agree with your ensemble line. It is not true that it is a step backwards it is a step forward because it allows users to have more accessibility to the modules or PW in play. That might be a stretch on the permissions front, though. If they are, it might be better to publish the old haks on Steam as separate (but required) items. One thing I haven't tested yet is whether Required Items are automatically downloaded when a player subscribes to a module. Alternatively, where vault permissions allow, perhaps we could bundle a copy of those haks in our modules on Steam. Links to the vault would be a solution there, too. More generally, modules have a lot of dependencies on vault haks that may never appear on Steam, because the authors are no longer around. Last I heard, TAD was thinking about maybe adding CEP to Steam when EE goes live, which might be a way off. We could provide a Guide on Steam & link our modules to that. True, players would have to figure out how to install CEP manually. ![]() For now, we can put our modules on Steam, with a link in the description to CEP on the vault. Yeah we just have to wait for things like CEP to be put on steam before we can put our modules on there.
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